http://www.codeproject.com/Articles/1083348/Csharp-BAD-PRACTICES-Learn-how-to-make-a-good-code
After a few years of experience I saw so many badly written code that I could write a book showing all these dirty examples.
Those experiences made me a clean code freak.
A purpose of this article is to show how to write a clean, extendable and maintainable code by showing example of badly written class. I will explain what troubles could it bring and present a way how to replace it by a better solution – using good practices and design patterns.
First part is for every developer who knows C# language basics - it will show some basic mistakes and techniques how to make code readable like a book. Advanced part is for developers who have at least basic understanding of design patterns – it will show completely clean, unit testable code.
To understand this article you need to have at least basic knowledge of:
As those theoretical examples are very good for explanation I found extremely difficult to use it in a real production applications.
We hear many times don't use this and use that instead. But why? I will try to explain it and prove that all the good practices and design patterns are really saving our lives!
Note:
Let’s go to concretes...
Now imagine that it is a DiscountManager class which is responsible for calculating a discount for the customer while he is buying some product in online shop.
- Come on? Really?
- Unfortunately Yes!
It is completely unreadable, unmaintainable, unextendable and it is using many bad practices and anti-patterns.
What exact issues do we have here?
I also divided long one-line algorithms into two separate lines. We have now separated “calculation of discount for account status” from “calculation of discount for years of having customer account”.
For example, line:
priceAfterDiscount = (price - (0.5m * price)) - (discountForLoyaltyInPercentage * (price - (0.5m * price)));
was replaced by:
priceAfterDiscount = (price - (0.5m * price));
priceAfterDiscount = priceAfterDiscount - (discountForLoyaltyInPercentage * priceAfterDiscount);
Below code presents described changes:
As I mentioned before our method ApplyDiscount will return 0 as final price for every product which will be bought from new kind of account. Sad but true..
How can we fix it? By throwing NotImplementedException!
You will think - Isn't it exception driven development? No, it isn't!
When our method will get as parameter value of AccountStatus which we didn't support we want to be noticed immediately about this fact and stop program flow not to make any unpredictable operations in our system.
This situation SHOULD NOT HAPPEN NEVER so we have to throw exception if it will occur.
Below code was modified to throw an NotImplementedException if none conditions are satisfied – the defaultsection of switch-case statement:
(discountForLoyaltyInPercentage * priceAfterDiscount)
,but there is one exception in case of calculating constant discount for account status:
0.7m * price
so let's change it to look the same as in other cases:
price - (0.3m * price)
price - ((static_discount_in_percentages/100) * price)
and concrete instances of it:
0.1m
0.3m
0.5m
those numbers are very magic as well – they are not telling us anything about themselves.
We have the same situation in case of converting 'time in years of having an account' to discount a 'discount for loyalty:
decimal discountForLoyaltyInPercentage = (timeOfHavingAccountInYears > 5) ? (decimal)5/100 : (decimal)timeOfHavingAccountInYears/100;
number 5 is making our code very mysterious.
We have to do something with it to make it more descriptive!
I will use another technique of avoiding magic strings – which are constants (const keyword in C#). I strongly recommend to create one static class for constants to have it in one place of our application.
For our example, I've created below class:
Just to not duplicate our code we will move parts of our algorithms to separate methods.
We will use extension methods to do that.
Firstly we have to create 2 extension methods:
Anyway, will you agree that our code looks a lot better now?
So let's jump to the next step!
Let's simplify more our example then.
We can easily notice that we have the same mathod call for 3 kinds of customer account:
.ApplyDiscountForTimeOfHavingAccount(timeOfHavingAccountInYears);
Can't we do it once? No, we have exception for NotRegistered users because discount for years of being a registered customer does not make any sense for unregistered customer. True, but what time of having account has unregistered user?
- 0 years
Discount in this case will always be 0, so we can safely add this discount also for unregistered users, let's do it!
Ok, so let's do some changes to finally achieve this goal. We will use dependency injection and strategy with afactory method design patterns!
That's how our code will look at the end of the day:
First of all we got rid of extension methods (read: static classes) because using them made caller class (DiscountManager) tightly coupled with discount algorithms inside extension methods. If we would want to unit test our ApplyDiscount method it would not be possible because we would be also testing PriceExtensionsclass.
To avoid it I've created DefaultLoyaltyDiscountCalculator class which contains logic ofApplyDiscountForTimeOfHavingAccount extension method and hide it’s implementation behind abstraction (read: interface) ILoyaltyDiscountCalculator. Now when we want to test our DiscountManager class we will be able to inject mock/fake object which implements ILoyaltyDiscountCalculator into our DiscountManager class via constructor to test only DiscountManager implementation. We are using here Dependency Injection Design Pattern.
By doing it we have also moved responsibility of calculating a discount for loyalty to a different class, so if we will need to modify this logic we will have to change only DefaultLoyaltyDiscountCalculator class and all other code will stay untouched – lower risk of breaking something, less time for testing.
Below use of divided to separate class logic in our DiscountManager class:
priceAfterDiscount = _loyaltyDiscountCalculator.ApplyDiscount(priceAfterDiscount, timeOfHavingAccountInYears);
In case of calculation discount for account status logic, I had to create something more complex. We had 2 responsibilities which we wanted to move out from DiscountManager:
Our factory will decide which discount algorithm to choose. Finally we are injecting our factory into aDiscountManager class via constructor using Dependency Injection Design Pattern.
Below use of the factory in our DiscountManager class:
priceAfterDiscount = _factory.GetAccountDiscountCalculator(accountStatus).ApplyDiscount(price);
Above line will return proper strategy for particular account status and will invoke ApplyDiscount method on it.
First responsibility divided so let’s talk about the second one.
Let's talk about strategies then…
As a discount algorithm could be different for every account status we will have to use different strategies to implement it. It’s great opportunity to use Strategy Design Pattern!
In our example we have now 3 strategies:
NotRegisteredDiscountCalculator
SimpleCustomerDiscountCalculator
MostValuableCustomerDiscountCalculator
They contain implementation of particular discount algorithms and are hidden behind abstraction:
IAccountDiscountCalculator.
It will allow our DiscountManager class to use proper strategy without knowledge of its implementation.DiscountManager only knows that returned object implements IAccountDiscountCalculator interface which contains method ApplyDiscount.
NotRegisteredDiscountCalculator, SimpleCustomerDiscountCalculator, MostValuableCustomerDiscountCalculator classes contain implementation of proper algorithm according to account status. As our 3 strategies look similar the only thing we could do more would be to create one method for all 3 algorithms and call it from each strategy class with a different parameter. As it would make our example to big I didn't decide to do that.
All right, so to sum up now we have a clean readable code and all our classes have only one responsibility – only one reason to change:
1. DiscountManager – manage code flow
2. DefaultLoyaltyDiscountCalculator – calculation of discount for loyalty
3. DefaultAccountDiscountCalculatorFactory – deciding which strategy of calculation account status discount to choose
4. NotRegisteredDiscountCalculator, SimpleCustomerDiscountCalculator,MostValuableCustomerDiscountCalculator – calculation of discount for account status
Now compare method from beginning:
In my work experience I saw many times highlighted in this article bad practices. They obviously exist in many places of application not in one class as in my example, which makes finding it even more difficult as they are hidden between proper code. People who are writing this kind of code always argue that they are following Keep It Simple Stupid rule. Unfortunately almost always systems are growing up and becoming very complex. Then every modification in this simple, unextendable code is very though and is bringing huge risk of breaking something.
Bare in mind that your code will live in a production environment for a long time and will be modified on every business requirement change. So writing too simple, unextendable code will have serious consequences very soon. And finally be nice for developers, who will maintain your code after yourself
C# BAD PRACTICES: Learn how to make a good code by bad example
,
How to code properly
Introduction
My name is Radoslaw Sadowski and I'm a Microsoft Certified Software Developer. Since beginning of my carrier I was working with Microsoft technologies.After a few years of experience I saw so many badly written code that I could write a book showing all these dirty examples.
Those experiences made me a clean code freak.
A purpose of this article is to show how to write a clean, extendable and maintainable code by showing example of badly written class. I will explain what troubles could it bring and present a way how to replace it by a better solution – using good practices and design patterns.
First part is for every developer who knows C# language basics - it will show some basic mistakes and techniques how to make code readable like a book. Advanced part is for developers who have at least basic understanding of design patterns – it will show completely clean, unit testable code.
To understand this article you need to have at least basic knowledge of:
- C# language
- dependency injection, factory method and strategy design patterns
As those theoretical examples are very good for explanation I found extremely difficult to use it in a real production applications.
We hear many times don't use this and use that instead. But why? I will try to explain it and prove that all the good practices and design patterns are really saving our lives!
Note:
- I will not explain C# language features and design patterns (it would make this article too long), there are so many good theoretical examples in the network. I will concentrate to show how to use it in our ever day work
- Example is extremely simplified to highlight only described issues – I’ve found difficulties in understanding a general idea of article when I was learning from examples which were containing tones of code.
- I’m not saying that shown by me solutions for described below problems are the only one solutions, but for sure are working and making from your code high quality solution.
- I don't care in below code about error handling, logging etc. Code is written only to show solution for common programming problems.
Let’s go to concretes...
So badly written class...
Our real world example will be below class:
Hide Copy Code
public class Class1
{
public decimal Calculate(decimal amount, int type, int years)
{
decimal result = 0;
decimal disc = (years > 5) ? (decimal)5/100 : (decimal)years/100;
if (type == 1)
{
result = amount;
}
else if (type == 2)
{
result = (amount - (0.1m * amount)) - disc * (amount - (0.1m * amount));
}
else if (type == 3)
{
result = (0.7m * amount) - disc * (0.7m * amount);
}
else if (type == 4)
{
result = (amount - (0.5m * amount)) - disc * (amount - (0.5m * amount));
}
return result;
}
}
It is a really bad guy. Can we imagine what is the role of the above class? It is doing some wired calculating? That's all we can say about it for now…Now imagine that it is a DiscountManager class which is responsible for calculating a discount for the customer while he is buying some product in online shop.
- Come on? Really?
- Unfortunately Yes!
It is completely unreadable, unmaintainable, unextendable and it is using many bad practices and anti-patterns.
What exact issues do we have here?
- Naming – we can only guess what does this method calculate and what exactly is the input for these calculations. It is really hard to extract calculation algorithm from this class.
Risks:
the most important thing in this case is – time wasting
, if we will get enquiry from business to present them algorithm details or we will have a need to modify this piece of code it will take us ages to understand logic of our Calculate method. And if we won’t document it or refactor the code, next time we/other developer will spend the same time to figure out what exactly is happening there. We can make very easily mistake while modifying it as well. - Magic numbers
In our example the type variable means - status of the customer account. Could you guess that? If-else ifstatements make a choice how to calculate price of the product after discount.
Now we don’t have an idea what kind of account is 1,2,3 or 4. Let’s imagine now that you have to change algorithm of giving discount for ValuableCustomer account You can try to figure out it from the rest of the code – what will take you a long time but even though we can very easily make a mistake and modify algorithm of BasicCustomer account – numbers like 2 or 3 aren’t very descriptive. After our mistake customers will be very happy because they will be getting a discount of valuable customers - Not obvious bug
Because our code is very dirty and unreadable we can easily miss very important thing. Imagine that there is a new customer account status added to our system - GoldenCustomer. Now our method will return 0 as a final price for every product which will be bought from a new kind of an account. Why? Because if none of our if-else if conditions will be satisfied (there will be unhandled account status) method will always return 0. Our boss is not happy – he sold many products for free before somebody realized that something is wrong.
- Unreadable
We all have to agree that our code is extremely unreadable.
Unreadable = more time for understanding the code + increasing risk of mistake. - Magic numbers - again
Do we know what numbers like 0.1, 0.7, 0.5 mean? No we don't, but we should if we are owners of the code.
Let’s imagine that you have to change this line:
result = (amount - (0.5m * amount)) - disc * (amount - (0.5m * amount));
as the method is completely unreadable you change only first 0.5 to 0.4 and leave second 0.5 as is. It can be a bug but it also can be a fully proper modification. It’s because 0.5 does not tell us anything.
The same story we have in case of converting years variable to disc variable:
decimal disc = (years > 5) ? (decimal)5/100 : (decimal)years/100;
It is calculating discount for time of having account in our system in percentage. Ok, but what the hell is 5? It is a maximum discount in percentage which customer can get for loyalty. Could you guess that? - DRY – Don’t repeat yourself
It is not visible for the first look but there are many places in our method where the code is repeated.
For example:
disc * (amount - (0.1m * amount));
is the same logic as:
disc * (amount - (0.5m * amount))
there is only static variable which is making a difference – we can easily parametrize this variable.
If we won’t get rid of duplicated code we will come across situations where we will only do a part of task because we will not see that we have to change in the same way for example 5 places in our code. Above logic is calculating a discount for years of being a customer in our system. So if we will change this logic in 2 of 3 places our system will become inconsistent. - Multiple responsibilities per class
Our method has at least 3 responsibilities:
1. Choosing calculation algorithm,
2. Calculate a discount for account status,
3. Calculate a discount for years of being our customer.
It violates Single Responsibility Principle. What risk does it bring? If we will need to modify one of those 3 features it will affect also 2 other. It means that it could break something in features which we didn’t want to touch. So we will have to test all class again – waste of time.
Refactoring...
In 9 below steps I will show you how we can avoid all described above risks and bad practices to achieve a clean, maintainable and unit testable code which will be readable like a book.I STEP – Naming, naming, naming
It's IMHO one of the most important aspect of a good code. We've only changed names of method, parameters and variables and now we exactly know what below class is responsible for.
Hide Shrink Copy Code
public class DiscountManager
{
public decimal ApplyDiscount(decimal price, int accountStatus, int timeOfHavingAccountInYears)
{
decimal priceAfterDiscount = 0;
decimal discountForLoyaltyInPercentage = (timeOfHavingAccountInYears > 5) ? (decimal)5/100 : (decimal)timeOfHavingAccountInYears/100;
if (accountStatus == 1)
{
priceAfterDiscount = price;
}
else if (accountStatus == 2)
{
priceAfterDiscount = (price - (0.1m * price)) - (discountForLoyaltyInPercentage * (price - (0.1m * price)));
}
else if (accountStatus == 3)
{
priceAfterDiscount = (0.7m * price) - (discountForLoyaltyInPercentage * (0.7m * price));
}
else if (accountStatus == 4)
{
priceAfterDiscount = (price - (0.5m * price)) - (discountForLoyaltyInPercentage * (price - (0.5m * price)));
}
return priceAfterDiscount;
}
}
However we still don't know what 1, 2, 3, 4 mean, let's do something with it!II STEP – Magic numbers
One of techniques of avoiding magic numbers in C# is replacing it by enums. I prepared AccountStatus enum to replace our magic numbers in if-else if statements:
Hide Copy Code
public enum AccountStatus
{
NotRegistered = 1,
SimpleCustomer = 2,
ValuableCustomer = 3,
MostValuableCustomer = 4
}
Now look at our refactored class, we can easily say which algorithm of calculating discount is used for which account status. Risk of mixing up Account Statuses decreased rapidly.
Hide Shrink Copy Code
public class DiscountManager { public decimal ApplyDiscount(decimal price, AccountStatus accountStatus, int timeOfHavingAccountInYears) { decimal priceAfterDiscount = 0; decimal discountForLoyaltyInPercentage = (timeOfHavingAccountInYears > 5) ? (decimal)5/100 : (decimal)timeOfHavingAccountInYears/100; if (accountStatus == AccountStatus.NotRegistered) { priceAfterDiscount = price; } else if (accountStatus == AccountStatus.SimpleCustomer) { priceAfterDiscount = (price - (0.1m * price)) - (discountForLoyaltyInPercentage * (price - (0.1m * price))); } else if (accountStatus == AccountStatus.ValuableCustomer) { priceAfterDiscount = (0.7m * price) - (discountForLoyaltyInPercentage * (0.7m * price)); } else if (accountStatus == AccountStatus.MostValuableCustomer) { priceAfterDiscount = (price - (0.5m * price)) - (discountForLoyaltyInPercentage * (price - (0.5m * price))); } return priceAfterDiscount; } }
III STEP – more readable
In this step we will improve readability of our class by replacing if-else if statement with switch-case statement.I also divided long one-line algorithms into two separate lines. We have now separated “calculation of discount for account status” from “calculation of discount for years of having customer account”.
For example, line:
priceAfterDiscount = (price - (0.5m * price)) - (discountForLoyaltyInPercentage * (price - (0.5m * price)));
was replaced by:
priceAfterDiscount = (price - (0.5m * price));
priceAfterDiscount = priceAfterDiscount - (discountForLoyaltyInPercentage * priceAfterDiscount);
Below code presents described changes:
Hide Shrink Copy Code
public class DiscountManager
{
public decimal ApplyDiscount(decimal price, AccountStatus accountStatus, int timeOfHavingAccountInYears)
{
decimal priceAfterDiscount = 0;
decimal discountForLoyaltyInPercentage = (timeOfHavingAccountInYears > 5) ? (decimal)5/100 : (decimal)timeOfHavingAccountInYears/100;
switch (accountStatus)
{
case AccountStatus.NotRegistered:
priceAfterDiscount = price;
break;
case AccountStatus.SimpleCustomer:
priceAfterDiscount = (price - (0.1m * price));
priceAfterDiscount = priceAfterDiscount - (discountForLoyaltyInPercentage * priceAfterDiscount);
break;
case AccountStatus.ValuableCustomer:
priceAfterDiscount = (0.7m * price);
priceAfterDiscount = priceAfterDiscount - (discountForLoyaltyInPercentage * priceAfterDiscount);
break;
case AccountStatus.MostValuableCustomer:
priceAfterDiscount = (price - (0.5m * price));
priceAfterDiscount = priceAfterDiscount - (discountForLoyaltyInPercentage * priceAfterDiscount);
break;
}
return priceAfterDiscount;
}
}
IV STEP - Not obvious bug
We finally got to our hidden bug!As I mentioned before our method ApplyDiscount will return 0 as final price for every product which will be bought from new kind of account. Sad but true..
How can we fix it? By throwing NotImplementedException!
You will think - Isn't it exception driven development? No, it isn't!
When our method will get as parameter value of AccountStatus which we didn't support we want to be noticed immediately about this fact and stop program flow not to make any unpredictable operations in our system.
This situation SHOULD NOT HAPPEN NEVER so we have to throw exception if it will occur.
Below code was modified to throw an NotImplementedException if none conditions are satisfied – the defaultsection of switch-case statement:
Hide Shrink Copy Code
public class DiscountManager
{
public decimal ApplyDiscount(decimal price, AccountStatus accountStatus, int timeOfHavingAccountInYears)
{
decimal priceAfterDiscount = 0;
decimal discountForLoyaltyInPercentage = (timeOfHavingAccountInYears > 5) ? (decimal)5/100 : (decimal)timeOfHavingAccountInYears/100;
switch (accountStatus)
{
case AccountStatus.NotRegistered:
priceAfterDiscount = price;
break;
case AccountStatus.SimpleCustomer:
priceAfterDiscount = (price - (0.1m * price));
priceAfterDiscount = priceAfterDiscount - (discountForLoyaltyInPercentage * priceAfterDiscount);
break;
case AccountStatus.ValuableCustomer:
priceAfterDiscount = (0.7m * price);
priceAfterDiscount = priceAfterDiscount - (discountForLoyaltyInPercentage * priceAfterDiscount);
break;
case AccountStatus.MostValuableCustomer:
priceAfterDiscount = (price - (0.5m * price));
priceAfterDiscount = priceAfterDiscount - (discountForLoyaltyInPercentage * priceAfterDiscount);
break;
default:
throw new NotImplementedException();
}
return priceAfterDiscount;
}
}
V STEP - Lets analyse calculations
In our example we have two criteria of giving a discount for our customers:- Account status
- Time in years of having an account in our system.
(discountForLoyaltyInPercentage * priceAfterDiscount)
,but there is one exception in case of calculating constant discount for account status:
0.7m * price
so let's change it to look the same as in other cases:
price - (0.3m * price)
Hide Shrink Copy Code
public class DiscountManager
{
public decimal ApplyDiscount(decimal price, AccountStatus accountStatus, int timeOfHavingAccountInYears)
{
decimal priceAfterDiscount = 0;
decimal discountForLoyaltyInPercentage = (timeOfHavingAccountInYears > 5) ? (decimal)5/100 : (decimal)timeOfHavingAccountInYears/100;
switch (accountStatus)
{
case AccountStatus.NotRegistered:
priceAfterDiscount = price;
break;
case AccountStatus.SimpleCustomer:
priceAfterDiscount = (price - (0.1m * price));
priceAfterDiscount = priceAfterDiscount - (discountForLoyaltyInPercentage * priceAfterDiscount);
break;
case AccountStatus.ValuableCustomer:
priceAfterDiscount = (price - (0.3m * price));
priceAfterDiscount = priceAfterDiscount - (discountForLoyaltyInPercentage * priceAfterDiscount);
break;
case AccountStatus.MostValuableCustomer:
priceAfterDiscount = (price - (0.5m * price));
priceAfterDiscount = priceAfterDiscount - (discountForLoyaltyInPercentage * priceAfterDiscount);
break;
default:
throw new NotImplementedException();
}
return priceAfterDiscount;
}
}
Now we have all the rules which are calculating a discount according to account status in one format:price - ((static_discount_in_percentages/100) * price)
VI STEP - Get rid of magic numbers – another technique
Let's look at static variable which is a part of discount algorithm for account status:(static_discount_in_percentages/100)and concrete instances of it:
0.1m
0.3m
0.5m
those numbers are very magic as well – they are not telling us anything about themselves.
We have the same situation in case of converting 'time in years of having an account' to discount a 'discount for loyalty:
decimal discountForLoyaltyInPercentage = (timeOfHavingAccountInYears > 5) ? (decimal)5/100 : (decimal)timeOfHavingAccountInYears/100;
number 5 is making our code very mysterious.
We have to do something with it to make it more descriptive!
I will use another technique of avoiding magic strings – which are constants (const keyword in C#). I strongly recommend to create one static class for constants to have it in one place of our application.
For our example, I've created below class:
Hide Copy Code
public static class Constants
{
public const int MAXIMUM_DISCOUNT_FOR_LOYALTY = 5;
public const decimal DISCOUNT_FOR_SIMPLE_CUSTOMERS = 0.1m;
public const decimal DISCOUNT_FOR_VALUABLE_CUSTOMERS = 0.3m;
public const decimal DISCOUNT_FOR_MOST_VALUABLE_CUSTOMERS = 0.5m;
}
and after modification our DiscountManager class will look as below:
Hide Shrink Copy Code
public class DiscountManager
{
public decimal ApplyDiscount(decimal price, AccountStatus accountStatus, int timeOfHavingAccountInYears)
{
decimal priceAfterDiscount = 0;
decimal discountForLoyaltyInPercentage = (timeOfHavingAccountInYears > Constants.MAXIMUM_DISCOUNT_FOR_LOYALTY) ? (decimal)Constants.MAXIMUM_DISCOUNT_FOR_LOYALTY/100 : (decimal)timeOfHavingAccountInYears/100;
switch (accountStatus)
{
case AccountStatus.NotRegistered:
priceAfterDiscount = price;
break;
case AccountStatus.SimpleCustomer:
priceAfterDiscount = (price - (Constants.DISCOUNT_FOR_SIMPLE_CUSTOMERS * price));
priceAfterDiscount = priceAfterDiscount - (discountForLoyaltyInPercentage * priceAfterDiscount);
break;
case AccountStatus.ValuableCustomer:
priceAfterDiscount = (price - (Constants.DISCOUNT_FOR_VALUABLE_CUSTOMERS * price));
priceAfterDiscount = priceAfterDiscount - (discountForLoyaltyInPercentage * priceAfterDiscount);
break;
case AccountStatus.MostValuableCustomer:
priceAfterDiscount = (price - (Constants.DISCOUNT_FOR_MOST_VALUABLE_CUSTOMERS * price));
priceAfterDiscount = priceAfterDiscount - (discountForLoyaltyInPercentage * priceAfterDiscount);
break;
default:
throw new NotImplementedException();
}
return priceAfterDiscount;
}
}
I hope you will agree that our method is now more self explanatory STEP VII – Don't repeat yourself!
Just to not duplicate our code we will move parts of our algorithms to separate methods.
We will use extension methods to do that.
Firstly we have to create 2 extension methods:
Hide Copy Code
public static class PriceExtensions
{
public static decimal ApplyDiscountForAccountStatus(this decimal price, decimal discountSize)
{
return price - (discountSize * price);
}
public static decimal ApplyDiscountForTimeOfHavingAccount(this decimal price, int timeOfHavingAccountInYears)
{
decimal discountForLoyaltyInPercentage = (timeOfHavingAccountInYears > Constants.MAXIMUM_DISCOUNT_FOR_LOYALTY) ? (decimal)Constants.MAXIMUM_DISCOUNT_FOR_LOYALTY/100 : (decimal)timeOfHavingAccountInYears/100;
return price - (discountForLoyaltyInPercentage * price);
}
}
As names of our methods are very descriptive I don't have to explain what they are responsible for, now let's use the new code in our example:
Hide Shrink Copy Code
public class DiscountManager
{
public decimal ApplyDiscount(decimal price, AccountStatus accountStatus, int timeOfHavingAccountInYears)
{
decimal priceAfterDiscount = 0;
switch (accountStatus)
{
case AccountStatus.NotRegistered:
priceAfterDiscount = price;
break;
case AccountStatus.SimpleCustomer:
priceAfterDiscount = price.ApplyDiscountForAccountStatus(Constants.DISCOUNT_FOR_SIMPLE_CUSTOMERS)
.ApplyDiscountForTimeOfHavingAccount(timeOfHavingAccountInYears);
break;
case AccountStatus.ValuableCustomer:
priceAfterDiscount = price.ApplyDiscountForAccountStatus(Constants.DISCOUNT_FOR_VALUABLE_CUSTOMERS)
.ApplyDiscountForTimeOfHavingAccount(timeOfHavingAccountInYears);
break;
case AccountStatus.MostValuableCustomer:
priceAfterDiscount = price.ApplyDiscountForAccountStatus(Constants.DISCOUNT_FOR_MOST_VALUABLE_CUSTOMERS)
.ApplyDiscountForTimeOfHavingAccount(timeOfHavingAccountInYears);
break;
default:
throw new NotImplementedException();
}
return priceAfterDiscount;
}
}
Extension methods are very nice and can make your code simpler but at the end of the day are still static classes and can make your unit testing very hard or even impossible. Because of that we will get rid of it in the last step. I've used it just to present you how they can make our live easier, but I'm not a big fan of them.Anyway, will you agree that our code looks a lot better now?
So let's jump to the next step!
STEP VIII – Remove few unnecessary lines...
We should write as short and simple code as it is possible. Shorter code = less possible bugs, shorter time of understanding the business logic.Let's simplify more our example then.
We can easily notice that we have the same mathod call for 3 kinds of customer account:
.ApplyDiscountForTimeOfHavingAccount(timeOfHavingAccountInYears);
Can't we do it once? No, we have exception for NotRegistered users because discount for years of being a registered customer does not make any sense for unregistered customer. True, but what time of having account has unregistered user?
- 0 years
Discount in this case will always be 0, so we can safely add this discount also for unregistered users, let's do it!
Hide Shrink Copy Code
public class DiscountManager
{
public decimal ApplyDiscount(decimal price, AccountStatus accountStatus, int timeOfHavingAccountInYears)
{
decimal priceAfterDiscount = 0;
switch (accountStatus)
{
case AccountStatus.NotRegistered:
priceAfterDiscount = price;
break;
case AccountStatus.SimpleCustomer:
priceAfterDiscount = price.ApplyDiscountForAccountStatus(Constants.DISCOUNT_FOR_SIMPLE_CUSTOMERS);
break;
case AccountStatus.ValuableCustomer:
priceAfterDiscount = price.ApplyDiscountForAccountStatus(Constants.DISCOUNT_FOR_VALUABLE_CUSTOMERS);
break;
case AccountStatus.MostValuableCustomer:
priceAfterDiscount = price.ApplyDiscountForAccountStatus(Constants.DISCOUNT_FOR_MOST_VALUABLE_CUSTOMERS);
break;
default:
throw new NotImplementedException();
}
priceAfterDiscount = priceAfterDiscount.ApplyDiscountForTimeOfHavingAccount(timeOfHavingAccountInYears);
return priceAfterDiscount;
}
}
We were able to move this line outside the switch-case statement. Benefit – less code!STEP IX – Advanced – Finally get clean code
All right! Now we can read our class like a book, but it isn't enough for us! We want super clean code now!Ok, so let's do some changes to finally achieve this goal. We will use dependency injection and strategy with afactory method design patterns!
That's how our code will look at the end of the day:
Hide Copy Code
public class DiscountManager
{
private readonly IAccountDiscountCalculatorFactory _factory;
private readonly ILoyaltyDiscountCalculator _loyaltyDiscountCalculator;
public DiscountManager(IAccountDiscountCalculatorFactory factory, ILoyaltyDiscountCalculator loyaltyDiscountCalculator)
{
_factory = factory;
_loyaltyDiscountCalculator = loyaltyDiscountCalculator;
}
public decimal ApplyDiscount(decimal price, AccountStatus accountStatus, int timeOfHavingAccountInYears)
{
decimal priceAfterDiscount = 0;
priceAfterDiscount = _factory.GetAccountDiscountCalculator(accountStatus).ApplyDiscount(price);
priceAfterDiscount = _loyaltyDiscountCalculator.ApplyDiscount(priceAfterDiscount, timeOfHavingAccountInYears);
return priceAfterDiscount;
}
}
Hide Copy Code
public interface ILoyaltyDiscountCalculator
{
decimal ApplyDiscount(decimal price, int timeOfHavingAccountInYears);
}
public class DefaultLoyaltyDiscountCalculator : ILoyaltyDiscountCalculator
{
public decimal ApplyDiscount(decimal price, int timeOfHavingAccountInYears)
{
decimal discountForLoyaltyInPercentage = (timeOfHavingAccountInYears > Constants.MAXIMUM_DISCOUNT_FOR_LOYALTY) ? (decimal)Constants.MAXIMUM_DISCOUNT_FOR_LOYALTY/100 : (decimal)timeOfHavingAccountInYears/100;
return price - (discountForLoyaltyInPercentage * price);
}
}
Hide Shrink Copy Code
public interface IAccountDiscountCalculatorFactory
{
IAccountDiscountCalculator GetAccountDiscountCalculator(AccountStatus accountStatus);
}
public class DefaultAccountDiscountCalculatorFactory : IAccountDiscountCalculatorFactory
{
public IAccountDiscountCalculator GetAccountDiscountCalculator(AccountStatus accountStatus)
{
IAccountDiscountCalculator calculator;
switch (accountStatus)
{
case AccountStatus.NotRegistered:
calculator = new NotRegisteredDiscountCalculator();
break;
case AccountStatus.SimpleCustomer:
calculator = new SimpleCustomerDiscountCalculator();
break;
case AccountStatus.ValuableCustomer:
calculator = new ValuableCustomerDiscountCalculator();
break;
case AccountStatus.MostValuableCustomer:
calculator = new MostValuableCustomerDiscountCalculator();
break;
default:
throw new NotImplementedException();
}
return calculator;
}
}
Hide Shrink Copy Code
public interface IAccountDiscountCalculator
{
decimal ApplyDiscount(decimal price);
}
public class NotRegisteredDiscountCalculator : IAccountDiscountCalculator
{
public decimal ApplyDiscount(decimal price)
{
return price;
}
}
public class SimpleCustomerDiscountCalculator : IAccountDiscountCalculator
{
public decimal ApplyDiscount(decimal price)
{
return price - (Constants.DISCOUNT_FOR_SIMPLE_CUSTOMERS * price);
}
}
public class ValuableCustomerDiscountCalculator : IAccountDiscountCalculator
{
public decimal ApplyDiscount(decimal price)
{
return price - (Constants.DISCOUNT_FOR_VALUABLE_CUSTOMERS * price);
}
}
public class MostValuableCustomerDiscountCalculator : IAccountDiscountCalculator
{
public decimal ApplyDiscount(decimal price)
{
return price - (Constants.DISCOUNT_FOR_MOST_VALUABLE_CUSTOMERS * price);
}
}
First of all we got rid of extension methods (read: static classes) because using them made caller class (DiscountManager) tightly coupled with discount algorithms inside extension methods. If we would want to unit test our ApplyDiscount method it would not be possible because we would be also testing PriceExtensionsclass.
To avoid it I've created DefaultLoyaltyDiscountCalculator class which contains logic ofApplyDiscountForTimeOfHavingAccount extension method and hide it’s implementation behind abstraction (read: interface) ILoyaltyDiscountCalculator. Now when we want to test our DiscountManager class we will be able to inject mock/fake object which implements ILoyaltyDiscountCalculator into our DiscountManager class via constructor to test only DiscountManager implementation. We are using here Dependency Injection Design Pattern.
By doing it we have also moved responsibility of calculating a discount for loyalty to a different class, so if we will need to modify this logic we will have to change only DefaultLoyaltyDiscountCalculator class and all other code will stay untouched – lower risk of breaking something, less time for testing.
Below use of divided to separate class logic in our DiscountManager class:
priceAfterDiscount = _loyaltyDiscountCalculator.ApplyDiscount(priceAfterDiscount, timeOfHavingAccountInYears);
In case of calculation discount for account status logic, I had to create something more complex. We had 2 responsibilities which we wanted to move out from DiscountManager:
- Which algorithm to use according to account status
- Details of particular algorithm calculation
Our factory will decide which discount algorithm to choose. Finally we are injecting our factory into aDiscountManager class via constructor using Dependency Injection Design Pattern.
Below use of the factory in our DiscountManager class:
priceAfterDiscount = _factory.GetAccountDiscountCalculator(accountStatus).ApplyDiscount(price);
Above line will return proper strategy for particular account status and will invoke ApplyDiscount method on it.
First responsibility divided so let’s talk about the second one.
Let's talk about strategies then…
As a discount algorithm could be different for every account status we will have to use different strategies to implement it. It’s great opportunity to use Strategy Design Pattern!
In our example we have now 3 strategies:
NotRegisteredDiscountCalculator
SimpleCustomerDiscountCalculator
MostValuableCustomerDiscountCalculator
They contain implementation of particular discount algorithms and are hidden behind abstraction:
IAccountDiscountCalculator.
It will allow our DiscountManager class to use proper strategy without knowledge of its implementation.DiscountManager only knows that returned object implements IAccountDiscountCalculator interface which contains method ApplyDiscount.
NotRegisteredDiscountCalculator, SimpleCustomerDiscountCalculator, MostValuableCustomerDiscountCalculator classes contain implementation of proper algorithm according to account status. As our 3 strategies look similar the only thing we could do more would be to create one method for all 3 algorithms and call it from each strategy class with a different parameter. As it would make our example to big I didn't decide to do that.
All right, so to sum up now we have a clean readable code and all our classes have only one responsibility – only one reason to change:
1. DiscountManager – manage code flow
2. DefaultLoyaltyDiscountCalculator – calculation of discount for loyalty
3. DefaultAccountDiscountCalculatorFactory – deciding which strategy of calculation account status discount to choose
4. NotRegisteredDiscountCalculator, SimpleCustomerDiscountCalculator,MostValuableCustomerDiscountCalculator – calculation of discount for account status
Now compare method from beginning:
Hide Copy Code
public class Class1
{
public decimal Calculate(decimal amount, int type, int years)
{
decimal result = 0;
decimal disc = (years > 5) ? (decimal)5 / 100 : (decimal)years / 100;
if (type == 1)
{
result = amount;
}
else if (type == 2)
{
result = (amount - (0.1m * amount)) - disc * (amount - (0.1m * amount));
}
else if (type == 3)
{
result = (0.7m * amount) - disc * (0.7m * amount);
}
else if (type == 4)
{
result = (amount - (0.5m * amount)) - disc * (amount - (0.5m * amount));
}
return result;
}
}
to our new, refactored code:
Hide Copy Code
public decimal ApplyDiscount(decimal price, AccountStatus accountStatus, int timeOfHavingAccountInYears)
{
decimal priceAfterDiscount = 0;
priceAfterDiscount = _factory.GetAccountDiscountCalculator(accountStatus).ApplyDiscount(price);
priceAfterDiscount = _loyaltyDiscountCalculator.ApplyDiscount(priceAfterDiscount, timeOfHavingAccountInYears);
return priceAfterDiscount;
}
Conclusion
Presented in this article code is extremely simplified to make explanation of used techniques and patterns easier. It shows how common programming problems can be resolved in a dirty way and what are benefits of resolving it in a proper, clean way using good practices and design patterns.In my work experience I saw many times highlighted in this article bad practices. They obviously exist in many places of application not in one class as in my example, which makes finding it even more difficult as they are hidden between proper code. People who are writing this kind of code always argue that they are following Keep It Simple Stupid rule. Unfortunately almost always systems are growing up and becoming very complex. Then every modification in this simple, unextendable code is very though and is bringing huge risk of breaking something.
Bare in mind that your code will live in a production environment for a long time and will be modified on every business requirement change. So writing too simple, unextendable code will have serious consequences very soon. And finally be nice for developers, who will maintain your code after yourself
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